You let out a sigh of
relief as you sit up from being hunched over the page. It took some thought,
but you feel fairly certain about the incantation, even though you have no idea
what it does. Lestil slemran. It doesn’t sound too intimidating, but if a
mordromancer wants it, it must be bad.
Clutching your wand
again, you stand up and exit the Necromantic Archives at a brisk walk. It looks
like Corwin’s already been here and may be at his Rendezvous point K, wherever
that may be. If you don’t want him to pull off his plan, you’d better hurry.
“Hello.” A voice,
smooth and mature yet somehow not quite adult, sounds behind you. You turn,
staring at the dark figure standing in the doorway to the Theurgic Archives. It
looks like he’s been waiting for you, crouching behind the doorframe until you
revealed yourself. He’s wearing a pointed hat with a feather and a robe with an
elegant, spotless cape, all jet black.
You find yourself
stiffening, and your knuckles whiten around your wand. This looks exactly like
the picture of Corwin DarkHammer that Sophia showed you, even down to the
outfit. He continues, “It was awfully sloppy of me to leave my notes on
important historical records. I hope you didn’t…ahem…inconvenience yourself in
trying to decipher them. I’m afraid I tend to be somewhat cryptic in talking to
myself.”
After a short period
of stuttering, you manage to find your voice as you reply, “It was no trouble
at all. You’re not quite as confusing as you think.”
For a moment, you see
Corwin’s eyes narrow, but then he returns to normal with a silky laugh. He
leans back into the hallway and pulls something out. You see the bound form of
a wizard with long, violet hair tied back into a ponytail. Unless you’re very
much mistaken, this is Amy ThunderBrand, notorious diviner of the White Legion.
“I appreciate your
taking the time to delve into my notes, but unfortunately, time is something I
don’t have much of tonight. I’m afraid I must run – places to go, people to
see!” He points his wand at you and shouts some unintelligible words.
Soon, you find yourself
surrounded by a thick black mist. You can see through it, but you know there’s
no chance of walking when you try to move your legs but find them stuck. You
can’t do anything as Corwin hauls Amy out the door.
Eventually, the mist
dissipates, but you know they’re long gone, to that place…Rendezvous Point K. After
your epic forgetting-to-dodge fail, you might not stand much of a chance, but
it’s worth a try. The memory is pretty far back, but you think you might just
know where to look…
(The key to the rendezvous is somewhere on this blog. Look
for the Mark of the Mordromancers, and go where it leads you. If you have any
questions, don’t hesitate to comment.)
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